Arcade Games Moon Cresta



Moon Cresta is a 1980 Arcade game developed by Nichibutsu. It is a single player (or two player, alternating) space shooter and was unique at the time for it’s multi-level concept. Instead of the usual format, in Moon Cresta you get a three part ship. For a 1980 arcade game, the variety and movements of the aliens are amazing. To start the game, you get the first part of your ship. If the aliens destroy part of your ship, then you get the next part. If you successfully destroy four alien waves, you must dock with the remaining portions of your ship. The quicker that you are able to dock , the more bonus points you will receive. When docked, your ship is larger and easier for the aliens to hit. Also, when firing, the cannons will alternate firing from different parts of your ship. Since the cannons are spaced differently, this has an impact on your aim. When all three parts of your ship have been destroyed, the game is over. At 60,000 points, you earn a bonus play. Click on this link to learn more about the arcade version of Moon Cresta.

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Moon Cresta has become one of my favorite games for the 7800. The 7800 version was written by Bob DeCrescenzo in 2011 and Bob provided a few carts to Atari retro gamers last fall. Just recently, Moon Cresta has become available for order at the AtariAge store. Download eaglesoft dental program free software. Bob’s 7800 version is true to the arcade and the graphics look great. Bob spent quite a bit of time getting the alien movements to work correctly and the result is fantastic. Moon Cresta is a hard game and it took me a long time to finally get to 10,000 points. I was hoping that some type of bonus would happen at 10,000 points, but the bonus occurs at 30,000 points in the 7800 version. So far, I have only managed to get to 30,000 points 3 or 4 times. I can’t image ever being able to play Bob’s Moon Cresta on the most difficult setting. Once again Marc (Freelancer Games) has done an outstanding job with the label and box graphics. Click here to learn more about the development of the 7800 version of Moon Cresta. To buy a copy of Moon Cresta for your 7800, visit the AtariAge store.

Moon Cresta “Nichi, who?!” Nichibutsu, a relatively unknown company in the world of arcade gaming, unleashed this shooter into the halls of gaming entertainment, and what an offering it was. Moon Cresta - Moon Cresta Flash Games Online. Arcade game for only an extra $150 when you book a delivered jukebox or cocktail machine for the same event. Add some extra oomph to your party!!! Moon Cresta Description. Moon Cresta was produced by Nichibutsu in 1980. Arcade; Moon Cresta (Gremlin) Start Game. Moon Cresta (Gremlin) 13,722 1 16 3. Add to Favorite. You may be interested in: Start Game. Cop (World, FD1094 317-0169b) Start Game. Air Attack (set 2) Start Game. Alien vs Predator (940520 Asia) Start Game.

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Moon Cresta
Developer(s)Nichibutsu
Publisher(s)Nichibutsu
Designer(s)Shigeki Fujiwara
SeriesTerra Cresta
Platform(s)
  • ZX Spectrum, Commodore 64, BBC Micro, Amstrad CPC, Dragon 32, Sharp X68000, PlayStation, PlayStation 2, PlayStation 4, Nintendo Switch
Release
  • JP: July 1980
  • NA: October 1980[1]
Genre(s)Fixed shooter
Mode(s)Single-player, multiplayer (alternating turns)
Arcade systemNamco Galaxian

Moon Cresta[a] is a fixed shooter video game released in arcades in 1980 by Nichibutsu. It was licensed to Centuri who released it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32, and ZX Spectrum.

Gameplay[edit]

Moon Cresta is a fixed shooter video game released in arcades in 1980 by Nichibutsu. It was licensed to Centuri who released it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32, and ZX Spectrum. MOON CRESTA is a 1 or 2-player game in which players may compete for highest score against the game computer. Each time a player is hit by an alien, the game switches to his opponent's sequence. The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship.

In-game screenshot

The player begins the game with a small spaceship armed with a single laser cannon. After successfully completing the first four waves of alien attacks, the player must attempt to dock the ship with the next 'stage' of the ship. This second stage has two lasers in addition to the original one. Each docked stage is one of the player's 'lives.'

After successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship, which also has two more lasers (giving the player five lasers in total). The trade-off for this is that the entire ship is a much larger target. Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with.

After completing the first eight waves, the player's ship reverts to the first stage and the process is repeated. If any of the player's three ships are lost along the way, the docking sequence occurs only after the first four waves have been completed. Play ends when all three of the player's ship-stages are destroyed.

Reception[edit]

Review scores
PublicationScore
AllGame[2]
Crash90%[3]
Eurogamer9/10[4]
Sinclair User[5]
Your Spectrum2/3[6]

Moon Cresta was a success for Nichibutsu. It helped propel them into the video game business, and is one of their most successful arcade games.[7]Computer + Video Games commented on the game's visuals for being bright and colorful, and its gameplay for being captivating.[8]Game Machine felt the same way, recognizing it as a sure-hit for arcades because of its gameplay and mechanics.[9]

The ZX Spectrum version in particular was met with average reviews. Your Spectrum said that the gameplay was close to the arcade original, but felt that it was beginning to show its age.[6]Sinclair User had a similar response, and commented that the only reason to even play it was to win a contest held by Incentive.[5] They said that the game was a good conversion of the original, but the gameplay itself was dated and not as fun as other games for the system.[5]Crash magazine was a lot more positive towards the game, awarding it a 'Crash Smash' award;[3] they applauded it for its simplistic gameplay, accurate portrayal of the arcade game, and its overall addictiveness, saying: 'At a time when the emphasis tends to be on complicated arcade/adventures or third generation platform games, I think it’s brave of Incentive to release an old fashioned shoot em up like this, and I’m thankful that they have. Business card maker download. Great fun!'[3]

In 1998, Allgame said that while Moon Cresta had several unique ideas, particularly the ship docking mechanic 'slick' controls, and its fast-paced action, it was ultimately hampered by its high difficulty level.[2] They said that the tough gameplay would put off a lot of players, saying: 'Slick controls, distinctive graphics and almost-musical sound effects add up to a memorable package, but one which was too tough for some casual gamers to master.'[2] By contrast in 2007, Eurogamer greatly praised the game for its addictive nature, creativity, and overall challenge that helped set the standard for games to follow.[4] They said: 'I still, to this very day, admire Moon Cresta for being an adrenalin-fuelled, no nonsense shmup that epitomises the simplistic gaming challenges of early arcade games. Left, right and fire was all it took to take a young impressionable teenager from a world where potting the black was the challenge of the day.'[4]

In a 2016 retrospective review, Hardcore Gaming 101 labeled Moon Cresta as being an influential and well-regarded shooter from the era.[7] They greatly praised the game's key differences from games like Galaxian and Galaga, such as the ship docking mechanic.[7]Hardcore Gaming 101 felt mixed towards the Super Famicom and PlayStation conversions, disliking both version's modifications to the enemy speed and other characteristics in the game, which they said might put off fans of the original.[7]Retro Gamer felt the same way about the arcade original, saying that Moon Cresta had several differences that made it stand out from Galaxian and Galaga, and that it was an entertaining and important game in its own right.[10] They praised the game's large layer of strategy and scoring, alongside the ship docking mechanic.[10]Retro Gamer concluded their review by writing: 'By predating Galaga's multiple ship mechanic and introducing a range of diverse enemies, Moon Cresta is rightfully regarded as a key stage in the development of arcade shooters.[10]

Legacy[edit]

Moon Cresta spawned a long series of sequels, spin-offs and alterations for dozens of other platforms. The first of these was Eagle, produced by North American game distributor Centuri, which changes most of the visuals and adds a new eagle-shaped enemy.[10]Gremlin Industries followed it with Super Moon Cresta, a modification kit that allows the enemies to fire back at the level and changes some of the text.[10] Nichibutsu itself created Moon Quasar, a spin-off that gives the second ship more firepower and a brief 'refueling' segment, where the player must dock their vessel into a mothership towards the center of the screen.[10]

A true sequel to Moon Cresta was released in 1985, titled Terra Cresta. It features radically different gameplay from its predecessors, being a vertical-scrolling game where players must collect different ship pieces that each provide a new weapon, which can also be separated to use a secondary weapon.[11] Another spin-off game, UFO Robo Dangar, was released in 1986 that was similar to Terra Cresta, only the player controls a giant mecha instead of a starship.[12] In 1987, Nichibutsu released Terra Force, which adds horizontal-scrolling segments alongside the vertical-scrolling ones from Terra Cresta.[13] A direct sequel to Terra Cresta, titled Terra Cresta II: Mandler no Gyakushu, was released in 1992 for the PC Engine in Japan, adding new stage designs, additional bosses, and more weapons and power-ups to use.[14] A 3D follow-up, Terra Cresta 3D, was released in 1997 for the Sega Saturn, being one of Nichibutu's final games;[15] it serves as a 3D update to Terra Cresta, with new stages and weapon types.[16]

Notes[edit]

References[edit]

  1. ^'Coin Machine - Manufacturers Equipment'. Cash Box. 19 September 1980. p. 37. Retrieved 29 February 2020.
  2. ^ abcGreen, Earl (1998). 'Moon Cresta - Review'. Allgame. All Media. Archived from the original on 16 November 2014. Retrieved 29 February 2020.
  3. ^ abc'Moon Cresta (Trip to the Space War)' (14). Newsfield Publications Ltd. Crash. March 1985. Archived from the original on 12 July 2019. Retrieved 29 February 2020.
  4. ^ abcWilkins, Chris (26 October 2007). 'Moon Cresta'. Eurogamer. Gamer Network. Archived from the original on 9 October 2019. Retrieved 29 February 2020.
  5. ^ abc'Spectrum Software Scene'. Sinclair User (38): 28. May 1985.
  6. ^ ab'Joystick Jury'. Your Spectrum (14): 43. May 1985.
  7. ^ abcdRagan, Jess (9 July 2016). 'Moon Cresta'. Hardcore Gaming 101. Archived from the original on 21 November 2019. Retrieved 29 February 2020.
  8. ^'Arcade - Moon Cresta: Keep On Docking'. United Kingdom: Future Publishing. Computer & Video Games. March 1982. p. 26. Archived from the original on 2 February 2019. Retrieved 29 February 2020.
  9. ^'ムーンクレスタ'(PDF) (in Japanese). Amusement Press, Inc. Game Machine. 15 July 1980. p. 2. Archived from the original(PDF) on 20 June 2019. Retrieved 29 February 2020.
  10. ^ abcdefMason, Graeme (30 November 2018). 'The Definitive Moon Cresta' (175). United Kingdom: Imagine Publishing. Retro Gamer. pp. 38–43.
  11. ^Ragan, Jess (9 July 2016). 'Terra Cresta'. Hardcore Gaming 101. Archived from the original on 21 November 2019. Retrieved 29 February 2020.
  12. ^'Dangar Ufo Robo'. Killer List of Videogames. The International Arcade Museum. Archived from the original on 25 March 2019.
  13. ^'Arcade Action - Terra Force'. United Kingdom. Computer & Video Games. January 1988. p. 151. Archived from the original on 2 February 2019. Retrieved 29 February 2020.
  14. ^Ragan, Jess (13 August 2016). 'Terra Cresta II'. Hardcore Gaming 101. Archived from the original on 17 April 2019. Retrieved 16 November 2019.
  15. ^Ragan, Jess (21 August 2016). 'Terra Cresta 3D'. Hardcore Gaming 101. Archived from the original on 7 May 2019. Retrieved 16 November 2019.
  16. ^'Terra Cresta 3D' (36). Next Generation. December 1997. p. 168. Retrieved 16 November 2019.

External links[edit]

  • Moon Cresta at the Killer List of Videogames
  • Moon Cresta at SpectrumComputing.co.uk

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